About Me

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I am a senior 3D character modeler and texture artist residing in Vancouver, British Columbia. This blog is where I post W.I.P. images from whatever current project I`m working on in my spare time. Right now, I'm working on a mash-up of two older models: my Terminator T-800 skeleton, and my Arnold sculpt... basically a full body ecorche of the Terminator, like what happens at the end of every Terminator movie. The goal here is to demonstrate my skills in hard surface, anatomical, and likeness sculpting, as well as in photoreal texturing, shading and rendering. It's an ambitious project and one in which I only get a few hours a week to work on, but it's tested all my artisic/technical know-how in the best possible way.

Sunday 5 May 2019


It's starting to finally come together! All my base textures are created so I'm now at the point of refining shaders, adding fine detail and troubleshooting issues. The end is certainly in sight, but with the 2-3 hours a week I'm able to commit to the project, it will still be another month or so.

Sunday 14 April 2019

Using Mari, I've been going through the process of projecting a collection of photographic reference onto the model, head to toe. The metal endoskeleton I plan to mostly do procedurally with the ai standard surface shader.

Been teaching myself XGen with the help of the groom department lead at work. I enjoyed working with XGen - it's fairly intuitive without too much guesswork. I was able to learn enough to give Arny his trademark doo.