About Me

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I am a senior 3D character modeler and texture artist residing in Vancouver, British Columbia. This blog is where I post W.I.P. images from whatever current project I`m working on in my spare time. Right now, I'm working on a mash-up of two older models: my Terminator T-800 skeleton, and my Arnold sculpt... basically a full body ecorche of the Terminator, like what happens at the end of every Terminator movie. The goal here is to demonstrate my skills in hard surface, anatomical, and likeness sculpting, as well as in photoreal texturing, shading and rendering. It's an ambitious project and one in which I only get a few hours a week to work on, but it's tested all my artisic/technical know-how in the best possible way.

Saturday 28 July 2018


Built a simple arm rig in Maya to pose him out and give him a little more attitude.

Thursday 19 July 2018


Laying out UVs for the shotgun prop on a Thursday night.

Wednesday 18 July 2018

Friday 13 July 2018


Arny showing off his new face detail with a steely Kubrickian glare.

Sunday 8 July 2018


Finally I get to do some more fun stuff again, after spending the last month doing UVs and re-topo in what free time I can find. Now I get to go back to ZBrush to detail the necrotic flesh!

Wednesday 4 July 2018


I hollowed-out and retopologized the body. Now to bring it back into ZBrush to project the detail back onto it and start sculpting the edges properly.